Aspire to be More

Aspire to be More

Aspire to be More

Aspire to be More

Aspire to be More

Design & Technology

 

 

 

 

 

 

The Department

The department consists of two well-resourced workshops which have a separate heat area for casting and brazing and there is also a separate CAM (Computer Aided Manufacture) room housing three Boxford machines. Students have access to the latest technology with two 3D printers that are utilised in ks4. As well as these rooms the department also houses a Product Design teaching room, Electronics room and a resource suite. There is also a Food and Nutrition area which is equipped to allow students opportunities to develop their culinary skills.

 

Picture1   Picture2   Picture3


Department Aims

In Design and Technology we strive to provide excellence through opportunity by enabling pupils to become independent thinkers and learners.

As teachers it is our responsibility to build positive learning relationships and promote consistency, offering a challenging curriculum which engages and encourages pupils to question their understanding and perception of Design and Technology.

Every member of the department will hope to achieve the following:

  • To help individuals to achieve and develop to their full potential within Design and Technology.

  • To give students the ability to design and think independently.

  • To help students to develop team work.

  • To provide opportunities for students to gain knowledge and understanding and an awareness of the effects which Design and Technology has upon the world.

  • To show students that Design and Technology is a wide and diverse subject.

  • To encourage Catholic values such as, politeness, common sense, courteousness and looking after our fellow man.

  • To take an interest in each students' educational welfare.

  • To provide a safe working environment for every student.

  • To provide opportunities which are challenging and rewarding.

To be aware of recent developments in teaching methods and to be willing to change our attitude and approaches for the benefit of our students


Staffing

Mr R Williams  - Head of Technology

Responsible for teaching: Product Design and Graphic Products

Mrs C Champion

Responsible for teaching: Home Economics Food and Nutrition

Mrs M Stace

Responsible for teaching: Textiles and Product Design

Mr B Finney - Technician


The Curriculum

The Technology curriculum seeks to promote an educational culture which is scientific, technological and vocational within the framework of the school. In addition, this Department aims to provide the excellent practical technological, scientific and communication skills needed by our manufacturing and service industries, thus ensuring that our pupils will be well-educated and ready to progress into employment, further training or higher education according to their individual aptitudes and ambitions. 


Year 7       

Students are introduced to Technology through an Introduction course which focuses on issues which are generic across the department. They will then study in three Technology areas during the academic year.

 

Food/Home Economics - Healthy eating projects.

  • Understand and apply the principles of nutrition and health and become competent in a range of cooking techniques.

 

Product Design

  • Half Term 1- Wooden Storage Box

  • Half Term 2- Children’s Toy

 

Textiles

  • Half Term 1- Kantha Stitched bookmark

  • Half Term 2- Tie Dye Bag

      


Year 8

Students will study in three different Technology areas

Food/Home Economics - Healthy eating projects.

  • Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

 

Product Design

  • Half Term 1- Mobile Phone Holder and Torch & Introduction to Computer Aided Design

  • Half Term 2- Designer Clock

 

Textiles

  • Half Term 1- Biomimicry Carnival Headpiece

  • Half Term 2- Monster Toy

 

Half Term 1- Year 7 & 8 students will be tested during each of the areas and with a major exam during the year.

    


Product Design – GCSE

Designed to encourage students to be able to design and make products with creativity and originality, using a range of materials. Students get the opportunity to develop an idea from sketches through to a final prototype and cover areas such as CAD (Computer Aided Design) and CAM (Computer Aided Manufacture).

The course is split into two areas:

Unit 1 – Written paper (Exam) 50% of the total marks awarded.

Unit 2 – Designing and Making a product 50% of the total marks awarded.

Year 9 GCSE Product Design consists of various projects that develop and prepare students for their controlled assessment and exam. Using the design process they go through modelling to create ergonomic facsimile products.

Students then investigate materials by creating a vinyl acoustic amplifier for their phones and cast unique pewter jewellery.

All pupils who undertake Product Design will be encouraged through creativity and modelling to develop their own ideas and produce high quality outcomes.

   sixth.jpg   


Picture11

Home Economics - Food and Nutrition GCSE

Designed to offer an interesting and stimulating programme of study. Students will have the opportunity to develop their knowledge and understanding of human needs in a diverse society. They will have the opportunity to explore and develop a wide range of practical skills. They will also be able to explore issues linked to nutrition which will provide them with valuable knowledge to enhance their future wellbeing.

Students will now be taking part in an exciting new specification designed to give students the best opportunities for the future.

This course is split into two areas:

Unit 1 – Written paper (Exam) 50% of the total marks awarded.

Unit 2 - 50% of the total marks awarded.

 


Extra Curricular Activities and Curriculum Enhancement

After school support for KS4

The department runs after school clinics in order to help individuals with their coursework. These clinics allow students access to ICT and workshop equipment and run for one hour on selected evenings.

Enhancement & Enrichment programmes in D&T

The department offer extra curricular activities during the year and several of the main events offered are:

Enhanced curriculum projects

These projects allow students to undertake team building exercises where they have to solve a problem/task. It is usually set in one of the workshops and projects can range from in outcome.

Enrichment programme

This is a programme to enable Primary school students to have a taster session on what Design & Technology is all about. Students are put into teams and they are asked to develop a given task after been shown by the teacher.

KMF Young Engineers of the Year Award

This is a competition against other schools in the area where students use Science, Technology and Maths to complete a set challenge over the year.

Young Enterprise

Encouraging links with other departments and businesses, this opportunity gives students the chance to set up, run and develop their own company with the intention to design and sell their own products.

Design & Technology

 

 

 

 

 

 

The Department

The department consists of two well-resourced workshops which have a separate heat area for casting and brazing and there is also a separate CAM (Computer Aided Manufacture) room housing three Boxford machines. Students have access to the latest technology with two 3D printers that are utilised in ks4. As well as these rooms the department also houses a Product Design teaching room, Electronics room and a resource suite. There is also a Food and Nutrition area which is equipped to allow students opportunities to develop their culinary skills.

 

Picture1   Picture2   Picture3


Department Aims

In Design and Technology we strive to provide excellence through opportunity by enabling pupils to become independent thinkers and learners.

As teachers it is our responsibility to build positive learning relationships and promote consistency, offering a challenging curriculum which engages and encourages pupils to question their understanding and perception of Design and Technology.

Every member of the department will hope to achieve the following:

  • To help individuals to achieve and develop to their full potential within Design and Technology.

  • To give students the ability to design and think independently.

  • To help students to develop team work.

  • To provide opportunities for students to gain knowledge and understanding and an awareness of the effects which Design and Technology has upon the world.

  • To show students that Design and Technology is a wide and diverse subject.

  • To encourage Catholic values such as, politeness, common sense, courteousness and looking after our fellow man.

  • To take an interest in each students' educational welfare.

  • To provide a safe working environment for every student.

  • To provide opportunities which are challenging and rewarding.

To be aware of recent developments in teaching methods and to be willing to change our attitude and approaches for the benefit of our students


Staffing

Mr R Williams  - Head of Technology

Responsible for teaching: Product Design and Graphic Products

Mrs C Champion

Responsible for teaching: Home Economics Food and Nutrition

Mrs M Stace

Responsible for teaching: Textiles and Product Design

Mr B Finney - Technician


The Curriculum

The Technology curriculum seeks to promote an educational culture which is scientific, technological and vocational within the framework of the school. In addition, this Department aims to provide the excellent practical technological, scientific and communication skills needed by our manufacturing and service industries, thus ensuring that our pupils will be well-educated and ready to progress into employment, further training or higher education according to their individual aptitudes and ambitions. 


Year 7       

Students are introduced to Technology through an Introduction course which focuses on issues which are generic across the department. They will then study in three Technology areas during the academic year.

 

Food/Home Economics - Healthy eating projects.

  • Understand and apply the principles of nutrition and health and become competent in a range of cooking techniques.

 

Product Design

  • Half Term 1- Wooden Storage Box

  • Half Term 2- Children’s Toy

 

Textiles

  • Half Term 1- Kantha Stitched bookmark

  • Half Term 2- Tie Dye Bag

      


Year 8

Students will study in three different Technology areas

Food/Home Economics - Healthy eating projects.

  • Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

 

Product Design

  • Half Term 1- Mobile Phone Holder and Torch & Introduction to Computer Aided Design

  • Half Term 2- Designer Clock

 

Textiles

  • Half Term 1- Biomimicry Carnival Headpiece

  • Half Term 2- Monster Toy

 

Half Term 1- Year 7 & 8 students will be tested during each of the areas and with a major exam during the year.

    


Product Design – GCSE

Designed to encourage students to be able to design and make products with creativity and originality, using a range of materials. Students get the opportunity to develop an idea from sketches through to a final prototype and cover areas such as CAD (Computer Aided Design) and CAM (Computer Aided Manufacture).

The course is split into two areas:

Unit 1 – Written paper (Exam) 50% of the total marks awarded.

Unit 2 – Designing and Making a product 50% of the total marks awarded.

Year 9 GCSE Product Design consists of various projects that develop and prepare students for their controlled assessment and exam. Using the design process they go through modelling to create ergonomic facsimile products.

Students then investigate materials by creating a vinyl acoustic amplifier for their phones and cast unique pewter jewellery.

All pupils who undertake Product Design will be encouraged through creativity and modelling to develop their own ideas and produce high quality outcomes.

   sixth.jpg   


Picture11

Home Economics - Food and Nutrition GCSE

Designed to offer an interesting and stimulating programme of study. Students will have the opportunity to develop their knowledge and understanding of human needs in a diverse society. They will have the opportunity to explore and develop a wide range of practical skills. They will also be able to explore issues linked to nutrition which will provide them with valuable knowledge to enhance their future wellbeing.

Students will now be taking part in an exciting new specification designed to give students the best opportunities for the future.

This course is split into two areas:

Unit 1 – Written paper (Exam) 50% of the total marks awarded.

Unit 2 - 50% of the total marks awarded.

 


Extra Curricular Activities and Curriculum Enhancement

After school support for KS4

The department runs after school clinics in order to help individuals with their coursework. These clinics allow students access to ICT and workshop equipment and run for one hour on selected evenings.

Enhancement & Enrichment programmes in D&T

The department offer extra curricular activities during the year and several of the main events offered are:

Enhanced curriculum projects

These projects allow students to undertake team building exercises where they have to solve a problem/task. It is usually set in one of the workshops and projects can range from in outcome.

Enrichment programme

This is a programme to enable Primary school students to have a taster session on what Design & Technology is all about. Students are put into teams and they are asked to develop a given task after been shown by the teacher.

KMF Young Engineers of the Year Award

This is a competition against other schools in the area where students use Science, Technology and Maths to complete a set challenge over the year.

Young Enterprise

Encouraging links with other departments and businesses, this opportunity gives students the chance to set up, run and develop their own company with the intention to design and sell their own products.